Hazard is a philosophical first-person single-player exploration puzzle art game. The game presents no goals directly to the player, but they create goals for themselves based on what they know of the world. This game requires patience. Spanning several hours, the first half of the game is a branching map structure based around making choices and learning from them, while the second half is about solving cerebral puzzles, puzzles which are solved by understanding mechanics, not through use of skill. Each puzzle is inherently simple once you know the answer.